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Bachelor of Games Design and Art

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University of Southampton Malaysia

Bachelor of Games Design and Art

university icon
University of Southampton Malaysia

Bachelor of Games Design and Art

Qualification
Bachelor's Degree
Duration
3 years
Intake
MarMarJulJulSepSep
English Requirement
IELTS 6.0
Offer Letter
Free
Class Type
Physical
Course Fee for International Students
Yearly Tuition fees
Year Fee
No data
Other Fees
Description Fee
No data

Would you like to apply to
University of Southampton Malaysia ?

The Bachelor of Games Design and Art program at the University of Southampton Malaysia offers a unique blend of creativity and technical knowledge, providing you with the skills to bring your ambitious game ideas to life in emerging markets, platforms, and spaces. This program encompasses various aspects of game design, including design, illustration, character creation, animation, storytelling, coding, and digital production. Working in dedicated studios on campus, you will be immersed in a vibrant and collaborative environment that mirrors the practices of game companies and the creative industries. Through design-thinking principles, you will learn to create innovative games and refine them through research-led investigation, prototyping, and user testing. The program covers a wide range of gaming experiences, including screen-based (video) games, augmented and virtual reality game-making, as well as physical production of products such as location-based games, board games, card games, and escape rooms. Additionally, you will explore the emerging fields of purposeful games and serious games, discovering how games can be designed to have social impact and cultural significance. This program equips you with the necessary skills and knowledge to excel in the dynamic and ever-expanding field of game design and art.

Year 1 overview

You’ll learn the practical skills involved in thinking through making and applied critical design. You’ll learn games history, game theory and more, including:

  • the critical and contextual landscape of contemporary game making
  • the theory and practical processes behind game making
  • how to develop critical making skills
  • how to develop your research and design thinking
  • 2D and 3D software skills
  • prototyping, testing and reflective evaluation via critiques, feedback and documentation

Year 2 overview

Your second year involves applying industry practice to your games thinking through:

  • systematic reflective documentation and blogging
  • creating a games proposal and developing a design document
  • working in teams to develop an advanced prototype using standard methodologies such as agile and lean UX
  • an introduction to the current business for games
  • pitching to industry representatives
  • an external facing e3-style showcase

Year 3 overview

You’ll work on a games project, either individually or as part of a group. This involves:

  • using a research-led approach to formulate an idea for a new game
  • creating an innovative and unique games project proposal
  • building a completed game ready for external promotion and launch at shows in Winchester and London
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